Sunday, September 5, 2010

Sample Receipt For Deposit

Looking for food (Josh Randall Campaign 2)

DAY 20

With two new recruits (Fred Costa, REP 4 Brawler and Lee Shotgun With Costa REP 4 Agile With Pistol BA) food running out. An expedition was mounted to search for food in a restaurant known brothers Costa at the entrance to San Diego. Our foursome embark in an SUV for San Diego.
This scenario is a development of "Supply Convoy" (Haven p. 29). This is to load all the food in the restaurant stored in the basement (10 units). We need a revolution per person in the building to load a unit and a tour to go out and drop food in the SUV. Each double dice activation there will be a draw for a random event. Moreover, our friends can do reconnaissance in the buildings (to play cards with Rewards & Risks ).

With Two New Recruits, Food is running low. Time to look for food in a restaurant Known By The Costa Brothers. The Four Survivors Take Place in the SUV, objective: San Diego. This scenario
Is A conversion of "Supply Convoy" (p. 29 Haven). We Have to Load In The SUV all the stored food in the restaurant's basement (10 units). We need one turn per person in the building to load a unit and a tour to go out and place food into the SUV. Each double with activation dices and there will be a random event. Moreover, our friends can conduct reconnaissance in buildings (to play with my new Risks & Rewards cards !)

Je positionne 10 caisses devant le restaurant pour garder le compte des tours.



Au début, il n'y a pas grand monde...

Not many people in the street...





T1 : Entrée du véhicule et génération 3-zombies.
The SUV arrived. I for Z index: 3.

T2 (Zombie = 4; Human = 4): Encounter! Lost Children = 2 (small child & littler one). They are in Building 5 (the restaurant) and will be discovered on entering.

They Are In The strict building and Will Be Discovered Entering it.

T3 (Z = 3, H = 1): 1 +3 zombies more attracted to (must be tested at the beginning and the end of the movement of the car, ATZ p. 28).

+ 4 zombies Because Of The Noise Of The SUV (ATZ p. 28).

T4 (Z = 2, H = 3): The SUV stops in front of the restaurant. Tracy still driving. Lee moves toward zombies. Fred and Josh enter the restaurant and discovered the children. The idea is to let them inside to their cries do not attract zombies.
3 +2 additional zombies are attracted by the noise of the car.

The SUV stops in front of The Restaurant. Tracy IS driving. Lee Advances To The zombies. Fred and Josh Enter the restaurant and discover the Children. The Idea Is To Let Them Their cries inside so do not ATTRACT zombies. Five additional
zombies are Attracted by The Noise Of The char.




T5 (Z = 2, H = 2): Encounter! Gangers (Haven p.31). I generate a smaller group than in the original scenario: 1d6 / 2 = 1 biker (REP 4, BAP), which seeks to attract zombies to get food. 4 zombies are attracted by the noise.

I roll for a Small Group Than In The original scenario (since my group IS smaller). Only One Who Seeks to Attract biker zombies to get food from us. 4 zombies are Attracted By The noise.

T6 (Z = 3 H = 3): encounter!! Zombie Horde (8 zombies)!

T7 (Z = 4 H = 2): I started playing on gangs that pass between the Camaro and a zombie out and therefore a driving test to avoid collision = 5 & 6! It struck the car (Bash value = 0 for 3 against the bike) and fits underneath the whole making noise ... more bcp question to retrieve food.

I start playing the gang Who Must Pass Between The Camaro and a zombie to get out. He rolls a driving test to Avoid the collision = 5 & 6! He rams The Car (Bash value = 0 for 3 against-the-bike) and dies, doing a lot of noise ... It'll Be Hard to get food now.





must ship the children and flee. As it is not possible to go out when we arrived we must plunge into the city (in the next scenario there will be zombies already on the table: 1d6 per person including children it will be funny ...). Tracy out of the car and shoots six times (with machine pistols) and affects only once! The zombie is just KD. Lee kills the zombie in front of him. Josh leaves the building and shoot: a Z dead. Fred Costa keeps the children indoors for now (there are always within 12 Z ', which frighten the young).
I test to see how many zombies are attracted by the noise (motorcycle accident, fire ...) = 3 +3 +1 +4 +1! This makes the world.

it's too dangerous now. We Have to get the kids and Flee . As it is not possible to go out where we arrived we must plunge into the city.
Tracy goes out of the car and fired six times (with machine pistols) and hits only once! The zombie is just KD. Lee kills the zombie in front of him. Josh leaves the building and fires : a Z dead. Fred Costa keeps the children indoors for the moment (there are still Z within 12', which'll panick children).




T8 (Z= 5; H= 2) : Sauvé, les Z ne jouent pas ! YES, Z don't play.
Fred entre dans la voiture. Lee sort avec les enfants et tire sur le zombie qui bloque la voie de sortie et le désintègre (trois touches avec le fusil à pompe…). Tracy tire right (2 Z) and left (Z recovering from a KD) = 1 & key = 2 2 Z killed. Josh CAC attack a Z from behind and kills him.
3 +3 + 2 shots for children's cries for new Z = 8

Fred gets Into the car. Lee Gets Out With the Children and shoots the zombie That Blocks the Way Out and it Disintegrate (Three Hits With The shotgun ...). Tracy fires right (2 Z) and left (Z Recovering from a KD) = 1 hits & 2 = Z 2 Killed. Josh attacks in close combat from behind Z and kills it.
8 new Zeds.




T9 (Z = 4, H = 6): Argh!


Tracy & Josh
spend Being charged test shoot and kill each one Z. Costa Lee misses his battle against three test and Z and kill them! It brings children to the car (they can not return until the next round). Everyone around you fired ... Lee kills 2 Z with a discharge of his shotgun, a third is thrown to the ground. His brother, Fred, pull the car, killing a Z and another KD. Josh misses his shot ... Tracy key twice for the same Z and neutralized. How
Z appear? 14 dice for shooting and 6 for the cries of children. Total = 12 Z!

Tracy & Josh Pass The Being Charged test shoot and kill one Z each. Lee misses his test, fights against three Z kill them! He brings the children to the car (they can't get in until the next round). Everyone fires around ... Lee kills 2 Z with a discharge of his shotgun, a third is thrown to the ground. His brother, Fred, fires from the car, killing a Z and KD an other. Josh misses his shot ... Tracy hits twice the same Z and neutralizes it.
How many new Z ? 14 dice rolls for 6 shots and the screams of children. Total = 12 Z!


T10 (Z= 2; H= 3) : Tout le monde embarque et quitte cet enfer…

Everyone gets into the SUV and leaves this hell...




Bilan : 2 enfants sauvés, pas de live longer, need to sow the Z sinking deeper into the city ...

All in All We Are Alive With Two Children Rescued. Goal Is Still very low food and Z are everywhere ...

Dramatis Personae:
Z: Rebel Minis
Survivors: Ground Zero Games & Minis Rebels

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