Sunday, December 19, 2010

Where To Find Mighty Guy3

screenplay for Star Wars







AMBUSH AT IV FOR TOMORROW'S TEMPROS WA R

Planet Tampros IV contains a base under siege by rebel forces of the Empire who have undertaken an orbital bombardment before the assault.
Everyone has been evacuated except for troops to destroy confidential documents and undermining the base.
Captain Barka this leads rearguard. It is essential in safe driving Syl Plyton, Bothan master spy. The imperial
seek to capture alive. Bounty hunters in the pay of the Hutts are looking to Cal Madsen and Drewbaca (dead or alive) that the ship should be allowed off the planet.


The planet Tampros IV is home to a rebel base besieged by the forces of the Empire who have undertaken an orbital bombardment before the assault.

Everyone has been evacuated except for troops who have to destroy confidential documents and undermining the base.

The captain Barka leads the rearguard. It is essential to drive Syl Plyton, Bothan master spy to safety.

The Imperials are trying to capture him alive. Bounty hunters in the pay of the Hutts are looking to Cal Madsen and Drewbaca (dead or alive) who are the pilots of the ship that should drive all them off the planet.




Les Rebelles doivent sortir du champ de bataille par un petit côté de la carte.



The Rebels are to leave the battlefield through a small side of the map.





SPECIAL RULES



Ruins & craters area: difficult terrain (half movement) and counting as a protective cover.

Abandoning casualties: Imperials do not suffer consequences when abandoning casualties.

Initiative : Empire for the first turn.



FORCES (ALL TL 2)



Stormtroopers

Fireteam : 4 (3 troopers + 1 NCO or 2 troopers + 1 Support weapon + 1 NCO) x 6 teams

Q D8

M D10

Confidence : High

Supply : Normal

Armor : carapace 2D

Weapon : blaster (= laser)

Support : heavy blaster (Lt, AP:1, AT:1)

FIREPOWER : 5D or 6D (1D/figure + support + laser)



Stormtroopers officer Lornak

Positive Leader

Q D8

M D12

Confidence : High

Supply : Normal

Armor : carapace 2D

Weapon : blaster (= laser)

Support : -

FIREPOWER : 1D



Imperial navy captain Lenor

Negative Leader

Q D8

M D10

Confidence : High

Supply : Normal

Armor : -

Weapon : blaster (= laser)

Support : -

FIREPOWER : 1D



Rebels

Fireteam : 4 x 3 teams

Q D8

M D10

Confidence : Confident

Supply : Normal

Armor : 1D

Weapon : blaster (= laser)

Support : -

Special : -

FIREPOWER : 5D (1D/figure + laser)



Commandos

Fireteam : 4 x 2 teams

Q D10

M D10

Confidence : High

Supply : Normal

Armor : 1D

Weapon : blaster (= laser)

Support : -

Special : Stealth

FIREPOWER : (5D (1D/figure + laser)



Captain Barka

Positive Leader

Q : D8

M : D12

Confidence : High

Supply : Normal

Armor : 1D (luck...)

Weapon : blaster (= laser)

Support : -

Special : leader

FIREPOWER : 1D (1D/figure)



Vargo Sumb

Q : D8

M : D10

Confidence : High

Supply : Normal

Armor : 1D (luck...)

Weapon : blaster (= laser)

Support : -

Special : medic

FIREPOWER : 1D (1D/figure)



Cal Madsen & Drewbacca

Positive Leader (un seul)

Q : D10

M : D12

Confidence : High

Supply : Normal

Armor : 1D (luck...)

Weapon : blaster (= laser)

Support : -

Special : sniper team (+2D, stealthy)

FIREPOWER : 6D (1D/figure + sniper + weapon team + laser)



Syl Plyton ( dependent )



BOUNTY HUNTERS

Fireteam : 4 x 1 team

Q : D10

M : D10

Confidence : Confident

Supply : Normal

Armor : 1D

Weapon : blaster (= laser)

Support : (Dengar) heavy blaster (Lt, AP:1D, AT:1D)

FIREPOWER : 6D (1D/figure + support + laser)





Objectives

EMPIRE
Syl Plyton = Capture Major Objective (5 pts)
Capture Captain Barka = Minor Objective (3 pts)
Capture Vargo Sumba = Minor
Objective Capture an NCO = 2 pts
Each soldier killed / Captured
= 1 pt Bounty Hunters Capture

Cal Madsen alive = Major Objective
Cal Madsen Kill = Minor Objective
Capua Drewbaca vivant = Major = Minor Drewbaca Kill
Objective Objective

REBEL
Syl Plyton = Major Objective
flees flees need Madsen =
Captain Major Objective Barka flees flees Drewbaca
= Major Objective = Objective
Vargo Sumba flees Minor = Minor Objective
Each soldier / NCO = 1 pt Fleeing

Victory points
Margin of Victory
Table Difference of 0-4 points = Indecisive
Difference of 5 to 9 points = Marginal Difference
of 10 to 14 points = Decisive
Different of 15 + points = Total

Initial Setting:



Rebels begin to cover all ( in cover) and stealth units (stealth ) are hidden (hidden ). Empire goes first.

Rebels are in cover. Stealthy units are hidden.

Rebel Positions:




TURN 1 The first round the imperialists have the initiative. We must take a stand to prevent leaks Rebs. The imperial troops advancing
wiping a few shots.

Imperials move fast under fire.





Barka Captain leads his group out of hiding to intercept the group captain Lenor.

Drewbacca Cal Madsen and pass on the left flank, hoping to pave the way to the group of Sumba Vargo Plyton and Syl. Sumba group who support a dependent (Plyton) is less effective (and rapid move-1FP forbidden).

Captain leads Barka history group out of hiding to intercept Lenor captain's group.

Cal Madsen and Drewbacca Pass On The Left flank, Hoping to open the Way To The group of Sumba and Vargo Plyton Syl. Sumba group's support was dependent Who (Plyton) IS less effective (and no rapid move-1FP).




TURN 2

New firefight between the imperialists and the group Barka.

An other exchange of fire Between Imperials and Barka's group.





group Lornak the officer goes on the offensive against the rebels already blunted (Team Red). The firefight is a button on each side.

Lornak's troopers press forward under fire.








TURN 3

Rebels take the initiative!

The Rebels Win The initiative roll.

Commandos 2 takes action by attacking the group Lenor aside. They gain the initiative and take buttons which are 3 Lornak. Stormtroopers fail the test of moral and become pinned. They replicate without success.

Cal Madsen and Drewbacca is the same group several times and affect the survivors. The group is HS.

The Commando 2, Cal Madsen and Drewbacca take Lenor's group in a crossfire. Everybody is down!





The squad takes on a bounty hunter and two buttons which are Dengar. The test is a moral failure. They are pinned and take cover.
The Commando
a fire Against the bounty hunters: two are down (Dengar included) and the Others are pinned.




TURN 4

rebels retain the initiative.

The Rebels Keep the initiative.

Commandos 1 tries to clear the way for Syl Plyton but the imperial fire first but do not touch. The commandos reply: 3 keys. The last stormtrooper is pinned. The commandos were successful. Syl is Plyton exfiltrated and Barka and his band (with injuries).

Commandos tries to clear a the Way for Plyton Syl. The Imperials first aim fire do not hit. The commandos reply: 3 hits. The last stormtrooper IS pinned. The commandos Were successful. Syl IS Plyton exfiltrated have Barka and historical group (with The Wounded).



Madsen moves into position for the coup de grace. He shot first and made two keys. The replica is a key: Madsen! Drewbacca is good.

Madsen moves Into Position For the coup de grace. He shot first and made Two hits. The stormtroopers shoot back and hit HIM.






TURN 5

rebels retain the initiative.

The Rebels Keep the initiative.

From this tour I had to accelerate to finish. The bounty hunters tasked the group with a commando wounded and captured everyone.

From this turn I Had To Accelerate to finish. The bounty hunters melee Go Into With The Group With A commando Wounded and Captured everyone.





Drewbacca was clean before him. There is no more imperial to block the escape of Drewbacca (with Madsen) and Commandos few survivors.

Drewbacca kill everyone Before HIM. There Is No More Imperial to block The Escape of Drewbacca (with Madsen) and The Few Surviving commandos.



The rebels left two people dead and 4 or 5 prisoners. It is a decisive victory for the Rebellion.

The game lasted 6 laps. I spent some time consulting the rule (this was my fourth game and the 3rd was in June ...) and take notes: 4 hours of play The game is always very pleasant but the concepts are innovative plunge it takes time. Playing in 25mm (which most of the SW est) est sympa mais le 15mm est plus adapté à cette taille de table de jeu (120x80).



The rebels left two dead and 4 or 5 prisoners. It is a decisive victory for the Rebellion.



The party lasted 6 turns. I spent some time consulting the rule (this was my fourth game and the 3rd was in June ...) and take notes: 4 hours of play. The game is always very pleasant but as the concepts are innovative it takes time to remember it. Playing in 25mm with SW figures is nice but the 15mm is more suited to this size of my gaming table (120x80).

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