Monday, January 31, 2011

Human Penis Size ,nerves

Ninjas Night (5150 campaign is Marquinane, No. 1) Mercenaries

Christophe has put together a campaign for 5150.

Planet Marquinane newly colonized by the Earth Federation, is hosting the main continent on several mining consortiums eager to exploit its abundant wealth. The second continent is reserved for indigenous life forms (Act planetary colonization, Federal Decree 5676678-00987) to protect them from the greed of speculators.

The first scenario is a prologue that will launch the campaign.

A secret research base was located in a remote area of the first continent. The consortium will conduct studies Artanson a devastating ore properties, the cardamium. A commando goes on the attack at night to recover the ore sample.

The guards of the consortium are Artanson REP 3 or 4 with Assault Rifle (PDF Star Army QRF). Five are on duty at the time of the attack.

A dozen commandos in 3 Fireteams are deployed around the base. Each includes a fireteam leader (EPR 5) and 3 soldiers (REP 4) armed with Assault Rifle (COG QRF).

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Christophe has put together a campaign for 5150.

The planet Marquinane newly colonized by the Earth Federation, is hosting on the main continent several mining consortiums eager to exploit its abundant wealth. The second continent is reserved for indigenous life forms (Planetary colonization Act, Federal Decree 5676678-00987) to protect them from the greed of speculators.

The first scenario is a prequel that will launch the campaign.

A secret research base is located in a remote area of the first continent. The consortium Artanson conducts studies on a devastating ore properties, tea cardamium. A commando Goes On The Attack at night to recover The ore sample.

The Guards Of The consortium Artanson REP are 3 or 4 with Assault Rifle (PDF Star Army QRF). Five are on duty At The Time of the attack. A dozen commandos

in 3 Fireteams are Deployed Around the base. Each includes a fireteam leader (EPR 5) and 3 soldiers (REP 4) Armed with Assault Rifle (COG QRF).


THE MAP


To avoid repeating the mistakes of the previous section I deploy my troops carefully studying the lines of sight. At night the guards can not see beyond 12 "while the commandos are equipped of infrared goggles and silencers.

A random event precipitates a little operation. a pebble rolls and attracts the attention of a guard who comes to see. This triggers the firing of all teams. Three guards were affected, two take refuge in the Lab 1 (Runaway), they will be captured soon after. The commandos searched the two labs, eliminate the guards and recover the cardamium surprised. The operation went smoothly. The guards did not fire a shot ... and ninjas vanish into the night.

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To Avoid repeating the mistakes of the previous game I deploy my troops carefully studying the lines of sight. At night the guards cannot see beyond 12" while the commandos are equipped with night vision devices and suppressed weapons.

A random event precipitates the operation. A pebble rolls and attracts the attention of a guard who comes to see. This triggers the firing of all teams. Three guards are down, two take refuge in the Lab 1 (Runaway), they will be captured soon after. The commandos searched the two labs, eliminate the surprised guards and recover the cardamium. The operation went smoothly. The guards did not fire a shot ... and ninjas vanish into the night.











Part of 5150 fast and very pleasant to give a picture of the brutality of a surprise attack led by elite troops face a opponent unprepared.

5150 A game of fast and very pleasant. it's Give An Idea Of The brutality of a surprise attack led by Elite Troops Against an unprepared opponent.

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