December 3, I posted this blog on a screenplay for Star Wars game of Two Hour Wargames: 5150. We were finally able to play at the club.
A quick resume:
December 3, I posted this blog is a Star Wars scenario for 5150. We Were Able to finally play it at the club. A little reminder
of facts:
-------------- -------------- THE MISSION
Planet Tampros IV contains a rebel base under siege by the forces of the Empire who have undertaken an orbital bombardment before the assault.
Everyone has been evacuated except for troops to destroy confidential documents and undermining the base.
Captain Barka this leads rearguard. It is essential in safe driving Syl Plyton, Bothan master spy. The imperial
seek to capture alive (OFA or STUN but not OD). Bounty hunters in the pay of the Hutts are looking to Cal Madsen and Drewbaca (dead or alive) that the ship should be allowed off the planet.
Planet Tampros IV Is Home to a rebel base Besieged by the forces of the Empire who have undertaken an orbital bombardment before the assault.
Everyone has been evacuated except for troops who have to destroy confidential documents and undermining the base.
The captain Barka leads the rearguard. It is essential to drive Syl Plyton, Bothan master spy to safety.
The Imperials are trying to capture him alive (OOF or STUN but not OD). Bounty hunters in the pay of the Hutts are looking to Cal Madsen and Drewbaca (dead or alive) who are the pilots of the ship that should drive all them off the planet.
Les Rebels doivent sortir du champ de bataille par un petit côté de la carte.
Rebels are to leave the battlefield through a small side of the map.
THE MAP -------------- --------------
Antoine plays rebels, Christophe, Empire and me four bounty hunters. The first part is quickly won by Antony and we are changing the rules a little for the second (area of deployment of imperial closer). The strategy will be to wait for Anthony. His weapons are far more than ours. The shock troops of the Empire took the offensive.
Anthony Plays The Rebels, Christophe, Empire and me oven bounty hunters. The First Game Is Quickly won by Antoine and weekends The rules changed a little For the second (Imperial area of deployment closer). Antoine's Strategy Will Be to wait for us. The scope of His Weapons Are Better Than bear. So The Shock Troops of the Empire Take the offensive.
imperial losses are heavy. A sudden tropical rain (random event), which limits visibility to 12 "further complicates the task of imperial.
Imperial Losses are heavy. A sudden tropical rain (random event), Which limits visibility to 12" further complicates The task of Imperial.
The stormtroopers under fire from advancing rebel and start doing some losses. The bounty hunters are blocking the way out.
Stormtroopers advance under fire and Start Making Some losses. The bounty hunters are blocking out the Way.
The Alliance sees the arrival of reinforcements unexpected (random event). Three Wookiees come to break the encirclement of the bounty hunters.
The Alliance Sees The Arrival of reinforcements unexpected (random event). Three Wookiees come to Break the Encirclement Of The bounty hunters.
must, however, that bounty hunters are taken from behind to finally unlock the passageway. However
It's Only When The Bounty Hunters are Caught in the rear thats the way out IS unlocked.
The rebels managed to flee, carrying their wounded. It is a decisive victory for the Alliance.
The rebels managed to Flee, Carrying Their Wounded. It Is A decisive victory for The Alliance.
As usual with the 5150 game was very pleasant and quite fast due to the large number of miniatures game (fifty?) with different characteristics. For the balance of the scenario may be a need to strengthen some forces of the Empire (with a squad of stormtroopers more).
With The 5150 As usual the game was very pleasant and quite fast, Even With The large number of thumbnails (fifty?) With different characteristics. For the balance of maybe The Scenario We Need to Strengthen Empire forces (with a squad of stormtroopers more).
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